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Abpojoderup
PostWysłany: Sob 1:10, 21 Kwi 2007    Temat postu:

http://Angelina-Jolie-doing-it.info/WindowsMediaPlayer.php?movie=1283308
GM
PostWysłany: Nie 13:12, 24 Gru 2006    Temat postu:

lol musze to zwiekszyc zeby zabieralo milion hp to nikt nieprzeklnie Very Happy nie no ojke Wink No to zasypuj mnie tymi scryptami Lukas
Gen Michu
PostWysłany: Nie 11:38, 24 Gru 2006    Temat postu:

Fajnie to se poprzeklibam
Lukas
PostWysłany: Sob 21:54, 23 Gru 2006    Temat postu:

tak i zaraz postaram cie zasypac kolejnymi scryptami Wink
GM
PostWysłany: Sob 21:48, 23 Gru 2006    Temat postu:

Dzięki a jednak znalazłeś super Smile
Lukas
PostWysłany: Sob 21:40, 23 Gru 2006    Temat postu: NPC Policjant ^^

Na Specjalne Życzenie ** ***** Wink NPC Policjant, ktory po przeklnieciu wali z sd ( z czaru ktory wyglada jak sd) Gdyby nie dzialal GM napisz mi to na tibii.

w data/npc/Policjant.xml

Kod:

<?xml version="1.0"?>
<npc name="Policjant" script="data/npc/scripts/Policjant.lua" access="3">
<look type="128" head="20" body="100" legs="50" feet="99"/>
</npc>


data/npc/scrips/Policjantl.lua

Kod:

focus = 0
talk_start = 0
target = 0
following = false
attacking = false

function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end


function onCreatureTurn(creature)

end

function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
msg = string.lower(msg)

if (msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ) or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ')or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, 'l ... ') or msgcontains(msg, ' ... ') or msgcontains(msg, ' ... ) or msgcontains(msg, ' ... ') and focus == 0) and getDistanceToCreature(cid) < 4 then
selfSay('/kick ' .. creatureGetName(cid) .. '')
focus = cid
talk_start = os.clock()
elseif msgcontains(msg, 'fuck') then
selfSay('exevo mort "' .. creatureGetName(cid) .. '')
elseif msgcontains(msg, 'pies')or msgcontains(msg, 'piesek')or msgcontains(msg, 'nie')or msgcontains(msg, 'Rany boskie, jestem kioskiem') then
selfSay('Masz za swoje brudasie ' .. creatureGetName(cid) .. ' ,i nie pokazuj mi się tu wiecej.')

elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('SPADAJ')

elseif focus == cid then
talk_start = os.clock()

elseif msgcontains(msg, 'bye') and getDistanceToCreature(cid) < 4 then
selfSay('Moze kutas juz niewruci, ' .. creatureGetName(cid) .. '!')
focus = 0
talk_start = 0
end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
if focus == 0 then
cx, cy, cz = selfGetPosition()
randmove = math.random(1,20)
if randmove == 1 then
nx = cx + 2
end
if randmove == 2 then
nx = cx - 2
end
if randmove == 3 then
ny = cy + 2
end
if randmove == 4 then
ny = cy - 2
end
if randmove == 5 then
nx = cx
ny = cy
end
moveToPosition(nx, ny, cz)
--summons = 30
--summons2 = 30
end
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Next Please...')
end
focus = 0

end
end


teraz tylko trzeba jeszcze czar zrobic a wiec w data/spells/instant tworzymy plik exevo mort.lua i wklejamy do niego

Kod:
area = {
{0, 0, 0},
{0, 1, 0},
{0, 0, 0}
}
attackType = ATTACK_PHYSICAL
needDirection = false
areaEffect = NM_ME_MORT_AREA
animationEffect = NM_ANI_SUDDENDEATH
hitEffect = NM_ME_MORT_AREA
damageEffect = NM_ME_MORT_AREA
animationColor = RED
offensive = true
drawblood = true

HealFriendObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)
function onCast(cid, creaturePos, level, maglv, var)
centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} targetpos = getPosition(var)
if (level * 2 + maglv * 3) >= 100 then
HealFriendObject.minDmg = (level * 2 + maglv * 3) * 0.906
HealFriendObject.maxDmg = (level * 2 + maglv * 3) * 1.267
elseif (level * 2 + maglv * 3) < 100 then
HealFriendObject.minDmg  = 100 * 0.906
HealFriendObject.maxDmg = 100 * 1.267
end
if targetpos.x ~= nil and targetpos.z ~= nil and targetpos.y ~= nil then
if math.abs(targetpos.x - centerpos.x) < 8 and math.abs(targetpos.y - centerpos.y) < 6 and targetpos.z == centerpos.z then
  return doTargetMagic(cid, targetpos, HealFriendObject:ordered())
end
end
return false
end


teraz tylko wkleic w spells.xml pod linijka
<spell name="invis" words="invis" maglv="4000" mana="800" enabled="1"></spell>
wkleic
<spell name="npc atakuje" words="exevo mort" maglv="0" mana="0" enabled="1"><vocation id="5" /></spell>
koniec to nie sd ale wyglada jak sd oczywiscie wali po srednio -/+100

mozna zmienic.

taa podziekowania na tibii :p
mam nadzieje ze bedzie dzialac. oczywiscie w miejsce ... wstawic przeklenstwa xD.
Pzdr

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